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@InProceedings{ThomasAgüeJr:2020:Re3DPo,
               author = "Thomas, Leonardo and Ag{\"u}ero, Karl and Jr. , Ant{\^o}nio 
                         Apolin{\'a}rio",
          affiliation = "{Federal University of Bahia} and {Federal University of Bahia} 
                         and {Federal University of Bahia}",
                title = "Real-Time 3D Position-Based Dynamics Simulation for Hydrographic 
                         Printing",
            booktitle = "Proceedings...",
                 year = "2020",
               editor = "Musse, Soraia Raupp and Cesar Junior, Roberto Marcondes and 
                         Pelechano, Nuria and Wang, Zhangyang (Atlas)",
         organization = "Conference on Graphics, Patterns and Images, 33. (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
             keywords = "3D Printing, Hydrographic Printing, Physically-Based Simulation, 
                         Soft-Body Simulation, Real-Time Rendering, Texture Mapping.",
             abstract = "Hydrographic Printing, also called Hydrographics, is a viable 
                         method for coloring objects created with 3D printers. However, 
                         executing the hydrographic technique leads to a complex 
                         interaction between a thin film and a 3D printed object, in which 
                         the image in the film must adhere to the object. To handle the 
                         difficulty of predicting the final result of hydrographic 
                         printing, we propose a 3D computational simulation that uses 
                         Position-Based Dynamics, a popular technique for simulating 
                         deformable bodies and widely used in physics engines. We take 
                         advantage of this technique running in parallel a GPU-based 
                         simulation with suitable performance. We simulate the film 
                         behavior and its interaction with the printed object, as an 
                         interaction between a soft-body colliding with a rigid one. To 
                         evaluate the achieved performance consistency, we varied the 
                         number of vertices and voxels in the bodies involved and observed 
                         that the simulation kept running in real-time. We also execute the 
                         hydrographic technique in different printed models and compare 
                         these results with the simulated models.",
  conference-location = "Porto de Galinhas (virtual)",
      conference-year = "7-10 Nov. 2020",
                  doi = "10.1109/SIBGRAPI51738.2020.00012",
                  url = "http://dx.doi.org/10.1109/SIBGRAPI51738.2020.00012",
             language = "en",
                  ibi = "8JMKD3MGPEW34M/43B8KBE",
                  url = "http://urlib.net/ibi/8JMKD3MGPEW34M/43B8KBE",
           targetfile = "00040.pdf",
        urlaccessdate = "2024, May 03"
}


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